Skip to product information
1 of 1

Renegade Games Studios

Vampire: The Masquerade 5th Edition Roleplaying Game Core Rulebook

Regular price $44.00 USD
Regular price $55.00 USD Sale price $44.00 USD
Sale Sold out
Quantity
  • As a vampire, struggle for survival, supremacy, and your own fading humanity
  • Suffer the pangs of Hunger, while navigating undead politics and avoiding deadly hunters
  • Honors the history of Vampire: The Masquerade while advancing the story with streamlined 5th Edition rules
  • This 428 page full-color hardcover book now includes a satin ribbon bookmark
  • Contains all previous Core Rulebook errata, as well as the errata from the V5 Companion
  • 5 stars: 12 (60%)
  • 4 stars: 3 (15%)
  • 3 stars: 3 (15%)
  • 2 stars: 1 (5%)
  • 1 star: 1 (5%)
A
April
Book arrived in bad condition

The first few pages of this book was torn away from the spine. See photo

K
K-AngelFox
Spine broken on brand new book

Why did you pick this product vs others?:Thick heavy book. Got for a gift for someone but sadly the book came in with the spine broken/falling off. Very disappointed with how the book came in though the packaging was ckmpletly fine.

A
Arianna Robbins
Torn title pages

Just received this one today!Unfortunately the binding on the first few pages came ripped. Given this price of this book, I would’ve expected it to arrive in better quality.On a positive note, the rest of the book seems to be in good shape. Looking forward to diving into the content!

C
Calico45
The Game is Good, but Bad Organization

To start, I like VtM 5e. It is not without criticism, but I largely enjoy the newer focus on personal horror and the additions such as hunger dice. If you are new and looking for an 18+ game centered around the sociopoltical machinations of monsters, come on in the water is fine.However, it is true that the lore text reads more vague and clinical than charming as in past editions and the organization of this book is awful. I constantly found myself flipping to the table of contents to look for things, found mistakes, and probably the most baffling decision was to split the discussion of healing damage into two sections 100 pages apart (just to hide that aggravated damage takes three checks to heal). The editor really needed to read through this thing one last time before it was sent to print.The condition I got it in was largely okay. There were dented corners and an odd crease in several pages, but nothing horrific.

A
Alisa G. Sukachevin
What every storyteller needs!

The media could not be loaded.









If you're interested in storytelling Vampire the Masquerade, this book has everything you need to get started. The pros of the core book is that it has a step by step guide on not only how create characters, but how to set up your chronicles!Only downside is that there is a ton of information in there, so it may take a few times to go over all the rules.

p
pr
Wonderful game

Wonderful game

U
Uriel Alejandro Moreno Ortiz
Got Embraced

The made and the paper, and the cover, and everything is amazing with this book, I think is the longest role playing games book that I have.

T
Tim.frank
Vampires here we come

That's great value

Q
Qoi
Wildly Good Value

First things first, this book is a nightmare to navigate. But I truly cannot find it in me to rate it lower than 5 stars when there's so much value for your dollar here compared to other TTRPG systems.For the same price as a single dnd book, get a MASSIVE book with ribbon bookmarks and twice as much art, which fully covers what a starter/players guide, dm's guide, and monster manual cover. It's heavy as heck and my little noodle nerd arms do struggle using it for long periods but I can't be mad at being given so much content for the same price as a third of that content from my previous system.I do recommend getting the player's guide too if you're running a fully new vtm table and don't wanna dig around online a bunch during character creation for the few clans not included in the corebook (also just to keep for your players to flip through since that book is easier to navigate) but it'll still cost you 2/3 of the cost of the 3 d&d startup books for what would equate to 4 d&d books.Protip: the index is before the appendices in the back!

s
snowbro6
A huge book with all the details you need

This is the main guide to get started with Vampire The Masquerade, and it has everything you would need. It has a massive amount of storyline information, enemy descriptions, sample adventures, and other game information. It's like combining three Dungeons and Dragons books in one. Not to mention, the artwork is fantastic. If you've ever been interested in Vampire The Masquerade, from the video games or whatever, this is a great read.

B
Benjamin Mack
Vampire the Masquerade

The rulebook is really nice, very cool illustrations and awesome stories as well I much prefer this version of the rules to previous one. EXCELLENT BOOK!

C
Chef Donald
Perfect gift

She loved it

S
SCA Fencer
It’s ok.

I played a long time ago in the 1st/2nd Edition days. Interesting update. The book itself is a chonky book. I have some vision issues so reading the text when there is various art behind it is challenging.

M
Michelle
Must Have

Book is a must have for anyone playing V:tM. They changed the combat system up and it is so much easier. The character creation makes much more sense now, too, a new character doesn't feel so cookie cutter and it really feels like they're allowing a person to put an emphasis on who the character is with skills and the like. That being said, I think removing a lot of the extras that the other additions had kills some of the flavor of the characters and the overall plot is bleak and not very enticing unless you're into weird apocalypses stuff. I love the emphasis on social combat, however.

A
Amazon Customer
Book came in terrible condition

The Good: The contents of the book are great and the game is super fun to play.The Bad: The book came in terrible condition! There was a 2 inch tear along the spine and I was afraid would eventually lead to the back cover coming off. Some of the pages are miss-cut and sticking out. The corners of the book are all smashed in as if it was thrown around the warehouse like a football. Even the ink on the cover is faded and worn like its been rubbing against other books. This was an expensive book and I was so disappointed to receive it in this condition.

S
Steve Byrd
A beautiful piece of work

I have very fond memories of role-playing during highschool, college and beyond, particularly White Wolf games. One thing that always bothered me about their books was the inconsistency of the art. I certainly don't mind a variety of artists with different styles, but they ranged from incredibly skillful to a few steps above Napoleon Dynamite's drawings. This art in this book is consistent in quality.I'm an old school VtM player. I had no interest in V20 and didn't care for the apocalyptic scenarios that closed out 2nd Ed, but I listened to a podcast where they played this and really dug the mechanics. I feel like the Beast is far more present and can't be gamed away in this version, and that struggle should always be there, looming over everything. The new mechanics are smooth, too, which is awesome, because I hate when dice-rolling brings role-playing to a halt.I also like the changes to who's in the Camarilla and why. The world feels like it developed organically from the WoD of 25 or 30 years ago. Some of the big things they tried to introduce back in the day seemed to be attempting to upset the game and shock people, but this feels more like early ASoIaF, where you read it and say, "Yep, that makes sense."You don't need the official dice, but I think they're cool and add to the fun, and they are very functional with the new mechanics, so I recommend those as an add-on.

I
Incantessimo
Great system; medium-light mechanics but complex storytelling

Vampire:The Masquerade is a great role playing system if you like:(1) role playing as vampires (obviously)—all types and flavors of vampires (each has its own clan, its own powers, its own history, etc)(2) story telling over mechanics. This isn’t a min-max game. You gain xp just for playing, not killing things or solving mysteries, and you gain it slowly. It’s about the ride, not the destination.(3) not much math. The mechanics aren’t as simple as super-simple RPGs and the character sheet has a ton of stuff on it. But that is mainly to add richness to story telling. The basic mechanics are easy: roll a number of 10 sided dice and count your successes (6+). If you get equal to or more than the difficulty level the Storyteller (GM) set, such as 4, you pass; otherwise you fail. People say 60-80% of your rolls will be successes. There isn’t a huge amount of die rolling, just enough.(4) The social element of role playing: politics, intrigue, personal goals. This is where V:TM shines. You get to create a real fleshed out undead vampire, with enemies, ambition, and all sorts of relational ties. This is very different to D&D or Call of Cthulhu, because the mechanics and theme support social play way more. Everybody wants something, including the NPCs, but you never really know exactly why. It’s hard to kill or incapacitate another Kindred (and it’s against the code of conduct) so you have to get what you want by other means.(5) the fight to survive: you are on a constant struggle to survive. You need to eat, so you need fo hunt (generally) which is dangerous. There are many threats (rival sects, like the Sabbat; human vampire hunters like the Second Inquisition; rival Kindred who might have a grudge against you; werewolves, who will tear you to shreds). You also must maintain the Masquerade. Survival largely means not being discovered.(6) your inner struggle: you wrestle with the Beast, the animal and demonic nature in you struggling to break free and rid you of your last shreds of Humanity once and for all. Let it win for good and you’re done for. Morality is a thing. There is a much stronger focus on the inner life and personal demons of a character than in any other popular system I’ve come across.With the right players and Storyteller this can be a blast. It does require experience and skill on the part of the Storyteller, and openness and willingness on the part of the players. In terms of the books, the Core Rulebook is the best and most essential. Other books are helpful for additional clans (Core comes only with info for 7), but are otherwise not as necessary as they are 80% lore. A lot of lore can be found on the White Wolf Fandom Wiki, which is great for searching for stuff.The book reads like short stories or sections of a novella—very well written—and these snippets could even be brought into your game on occasion. It is replete with illustrations and evocative photos, making it physically and aesthetically beautiful. My main complaint is that the fonts are very thin and hard for me to read, especially when the text is white against a dark background (almost unreadable for me). I hope the publisher will avoid this in future.I would also like some campaign/chronicle books similar to Call of Cthulhu, to aid Storytellers, that focus not just on lore but how to actually run a campaign in a more traditional / less open-ended way. RP’ing V:TM doesn’t have as linear a structure as Call of Cthulhu or D&D, so an inexperienced Storyteller might be wondering what to do. I also find the way the books are made to be a bit confusing: it’s not clear which books to get, in which order, and who they are for.All in all the core book is a 10/10 and the game itself is a 10/10.

R
R. John Morrissey
Most Beautiful Rulebook

There is amazing art in this large book. I very much appreciate that the art and text throughout are aimed at me, a mature audience. There are a lot of words but very little fluff. A thorough index would have improved the book to perfection.

M
Mandy l.
Awesome vampire game

A very good game that represents what it is like to be a Vampire.

C
Cameron Wilson
A bit confusing but the reference in the front of the book helps.

The book is a 10/10 for writing and art. Its heavy, big and the pages are high quality. The only issue is navigation as in you may have to page through sections in a weird order to make sense of the mechanics and game if you are new to it. Thankfully there is a reference in the beginning of the book with chapters and page numbers and if you just use that you wont struggle. Also big thanks to who ever packed my book because they wrapped it in protective plastic and then put it in a box with airbags - I point this out because my sabbat book for VTM just came in a cardboard sleeve and the book got a bit damaged.

View full details
  • 5 stars: 12 (60%)
  • 4 stars: 3 (15%)
  • 3 stars: 3 (15%)
  • 2 stars: 1 (5%)
  • 1 star: 1 (5%)
A
April
Book arrived in bad condition

The first few pages of this book was torn away from the spine. See photo

K
K-AngelFox
Spine broken on brand new book

Why did you pick this product vs others?:Thick heavy book. Got for a gift for someone but sadly the book came in with the spine broken/falling off. Very disappointed with how the book came in though the packaging was ckmpletly fine.

A
Arianna Robbins
Torn title pages

Just received this one today!Unfortunately the binding on the first few pages came ripped. Given this price of this book, I would’ve expected it to arrive in better quality.On a positive note, the rest of the book seems to be in good shape. Looking forward to diving into the content!

C
Calico45
The Game is Good, but Bad Organization

To start, I like VtM 5e. It is not without criticism, but I largely enjoy the newer focus on personal horror and the additions such as hunger dice. If you are new and looking for an 18+ game centered around the sociopoltical machinations of monsters, come on in the water is fine.However, it is true that the lore text reads more vague and clinical than charming as in past editions and the organization of this book is awful. I constantly found myself flipping to the table of contents to look for things, found mistakes, and probably the most baffling decision was to split the discussion of healing damage into two sections 100 pages apart (just to hide that aggravated damage takes three checks to heal). The editor really needed to read through this thing one last time before it was sent to print.The condition I got it in was largely okay. There were dented corners and an odd crease in several pages, but nothing horrific.

A
Alisa G. Sukachevin
What every storyteller needs!

The media could not be loaded.









If you're interested in storytelling Vampire the Masquerade, this book has everything you need to get started. The pros of the core book is that it has a step by step guide on not only how create characters, but how to set up your chronicles!Only downside is that there is a ton of information in there, so it may take a few times to go over all the rules.

p
pr
Wonderful game

Wonderful game

U
Uriel Alejandro Moreno Ortiz
Got Embraced

The made and the paper, and the cover, and everything is amazing with this book, I think is the longest role playing games book that I have.

T
Tim.frank
Vampires here we come

That's great value

Q
Qoi
Wildly Good Value

First things first, this book is a nightmare to navigate. But I truly cannot find it in me to rate it lower than 5 stars when there's so much value for your dollar here compared to other TTRPG systems.For the same price as a single dnd book, get a MASSIVE book with ribbon bookmarks and twice as much art, which fully covers what a starter/players guide, dm's guide, and monster manual cover. It's heavy as heck and my little noodle nerd arms do struggle using it for long periods but I can't be mad at being given so much content for the same price as a third of that content from my previous system.I do recommend getting the player's guide too if you're running a fully new vtm table and don't wanna dig around online a bunch during character creation for the few clans not included in the corebook (also just to keep for your players to flip through since that book is easier to navigate) but it'll still cost you 2/3 of the cost of the 3 d&d startup books for what would equate to 4 d&d books.Protip: the index is before the appendices in the back!

s
snowbro6
A huge book with all the details you need

This is the main guide to get started with Vampire The Masquerade, and it has everything you would need. It has a massive amount of storyline information, enemy descriptions, sample adventures, and other game information. It's like combining three Dungeons and Dragons books in one. Not to mention, the artwork is fantastic. If you've ever been interested in Vampire The Masquerade, from the video games or whatever, this is a great read.

B
Benjamin Mack
Vampire the Masquerade

The rulebook is really nice, very cool illustrations and awesome stories as well I much prefer this version of the rules to previous one. EXCELLENT BOOK!

C
Chef Donald
Perfect gift

She loved it

S
SCA Fencer
It’s ok.

I played a long time ago in the 1st/2nd Edition days. Interesting update. The book itself is a chonky book. I have some vision issues so reading the text when there is various art behind it is challenging.

M
Michelle
Must Have

Book is a must have for anyone playing V:tM. They changed the combat system up and it is so much easier. The character creation makes much more sense now, too, a new character doesn't feel so cookie cutter and it really feels like they're allowing a person to put an emphasis on who the character is with skills and the like. That being said, I think removing a lot of the extras that the other additions had kills some of the flavor of the characters and the overall plot is bleak and not very enticing unless you're into weird apocalypses stuff. I love the emphasis on social combat, however.

A
Amazon Customer
Book came in terrible condition

The Good: The contents of the book are great and the game is super fun to play.The Bad: The book came in terrible condition! There was a 2 inch tear along the spine and I was afraid would eventually lead to the back cover coming off. Some of the pages are miss-cut and sticking out. The corners of the book are all smashed in as if it was thrown around the warehouse like a football. Even the ink on the cover is faded and worn like its been rubbing against other books. This was an expensive book and I was so disappointed to receive it in this condition.

S
Steve Byrd
A beautiful piece of work

I have very fond memories of role-playing during highschool, college and beyond, particularly White Wolf games. One thing that always bothered me about their books was the inconsistency of the art. I certainly don't mind a variety of artists with different styles, but they ranged from incredibly skillful to a few steps above Napoleon Dynamite's drawings. This art in this book is consistent in quality.I'm an old school VtM player. I had no interest in V20 and didn't care for the apocalyptic scenarios that closed out 2nd Ed, but I listened to a podcast where they played this and really dug the mechanics. I feel like the Beast is far more present and can't be gamed away in this version, and that struggle should always be there, looming over everything. The new mechanics are smooth, too, which is awesome, because I hate when dice-rolling brings role-playing to a halt.I also like the changes to who's in the Camarilla and why. The world feels like it developed organically from the WoD of 25 or 30 years ago. Some of the big things they tried to introduce back in the day seemed to be attempting to upset the game and shock people, but this feels more like early ASoIaF, where you read it and say, "Yep, that makes sense."You don't need the official dice, but I think they're cool and add to the fun, and they are very functional with the new mechanics, so I recommend those as an add-on.

I
Incantessimo
Great system; medium-light mechanics but complex storytelling

Vampire:The Masquerade is a great role playing system if you like:(1) role playing as vampires (obviously)—all types and flavors of vampires (each has its own clan, its own powers, its own history, etc)(2) story telling over mechanics. This isn’t a min-max game. You gain xp just for playing, not killing things or solving mysteries, and you gain it slowly. It’s about the ride, not the destination.(3) not much math. The mechanics aren’t as simple as super-simple RPGs and the character sheet has a ton of stuff on it. But that is mainly to add richness to story telling. The basic mechanics are easy: roll a number of 10 sided dice and count your successes (6+). If you get equal to or more than the difficulty level the Storyteller (GM) set, such as 4, you pass; otherwise you fail. People say 60-80% of your rolls will be successes. There isn’t a huge amount of die rolling, just enough.(4) The social element of role playing: politics, intrigue, personal goals. This is where V:TM shines. You get to create a real fleshed out undead vampire, with enemies, ambition, and all sorts of relational ties. This is very different to D&D or Call of Cthulhu, because the mechanics and theme support social play way more. Everybody wants something, including the NPCs, but you never really know exactly why. It’s hard to kill or incapacitate another Kindred (and it’s against the code of conduct) so you have to get what you want by other means.(5) the fight to survive: you are on a constant struggle to survive. You need to eat, so you need fo hunt (generally) which is dangerous. There are many threats (rival sects, like the Sabbat; human vampire hunters like the Second Inquisition; rival Kindred who might have a grudge against you; werewolves, who will tear you to shreds). You also must maintain the Masquerade. Survival largely means not being discovered.(6) your inner struggle: you wrestle with the Beast, the animal and demonic nature in you struggling to break free and rid you of your last shreds of Humanity once and for all. Let it win for good and you’re done for. Morality is a thing. There is a much stronger focus on the inner life and personal demons of a character than in any other popular system I’ve come across.With the right players and Storyteller this can be a blast. It does require experience and skill on the part of the Storyteller, and openness and willingness on the part of the players. In terms of the books, the Core Rulebook is the best and most essential. Other books are helpful for additional clans (Core comes only with info for 7), but are otherwise not as necessary as they are 80% lore. A lot of lore can be found on the White Wolf Fandom Wiki, which is great for searching for stuff.The book reads like short stories or sections of a novella—very well written—and these snippets could even be brought into your game on occasion. It is replete with illustrations and evocative photos, making it physically and aesthetically beautiful. My main complaint is that the fonts are very thin and hard for me to read, especially when the text is white against a dark background (almost unreadable for me). I hope the publisher will avoid this in future.I would also like some campaign/chronicle books similar to Call of Cthulhu, to aid Storytellers, that focus not just on lore but how to actually run a campaign in a more traditional / less open-ended way. RP’ing V:TM doesn’t have as linear a structure as Call of Cthulhu or D&D, so an inexperienced Storyteller might be wondering what to do. I also find the way the books are made to be a bit confusing: it’s not clear which books to get, in which order, and who they are for.All in all the core book is a 10/10 and the game itself is a 10/10.

R
R. John Morrissey
Most Beautiful Rulebook

There is amazing art in this large book. I very much appreciate that the art and text throughout are aimed at me, a mature audience. There are a lot of words but very little fluff. A thorough index would have improved the book to perfection.

M
Mandy l.
Awesome vampire game

A very good game that represents what it is like to be a Vampire.

C
Cameron Wilson
A bit confusing but the reference in the front of the book helps.

The book is a 10/10 for writing and art. Its heavy, big and the pages are high quality. The only issue is navigation as in you may have to page through sections in a weird order to make sense of the mechanics and game if you are new to it. Thankfully there is a reference in the beginning of the book with chapters and page numbers and if you just use that you wont struggle. Also big thanks to who ever packed my book because they wrapped it in protective plastic and then put it in a box with airbags - I point this out because my sabbat book for VTM just came in a cardboard sleeve and the book got a bit damaged.